Leading aggregator and publisher of wireless content, is delighted to announce that T-Mobile has selected nGame’s Java QuickStart Program as the cornerstone of its launch of mobile Java gaming throughout Europe. The two-year deal sees n Game shipping one hundred and twenty J2ME games, designed for a wide variety of Java-enabled handsets, which T-Mobile will distribute in Austria, Germany and the United Kingdom. In addition, T-Mobile will also be initially using nGame’s Java Games Store platform WOTAN as its content delivery platform at launch in the UK.”nGame has consistently been a leader in offering innovative services for the wireless Internet, and is committed to providing the best micro-Java games and entertainments to users all over the world,” said nGame CEO, John Brimacombe. “We are extremely excited to be working with T-Mobile on this project, and delighted that they are launching their micro-Java service primarily with nGame titles. We are working with developers based throughout the world - in the UK, America, India, and Korea, to name but a few - and this deal enables us to bring the best of their games, as well as our own titles, to both European and North American consumers. This is by far the largest and most significant content deal yet seen anywhere in the mobile games industry.” “WOTAN is nGame’s next generation enterprise-level platform for delivering mobile entertainment content,” said nGame CTO, Dave Lloyd. “We are very pleased that this will be the first ever live deployment of a vending machine for micro-Java games. nGame QuickStart is as simple to use as a real-world vending machine, making the dispensing of Java games simple, easy and immediate. We are extremely pleased to have nGame QuickStart received so well, and delighted that T-Mobile users will be the first to benefit from this experience. We look forward to exploring how our expertise and technology can help T-Mobile offer greater value, entertainment, and enjoyment to their customers worldwide.”
The company’s PowerVR architecture has powered everything from arcade games to the defunct Dreamcast console. ARM worked with Imagination to retool PowerVR for the embedded market, a broad term for non-PC computing devices, resulting in the PowerVR MBX graphics and video core. This core was recently licensed by chip giant Intel, which separately licenses ARM’s products for its XScale embedded processor architecture. ARM’s involvement is important because it has the potential to bring PowerVR MBX to a wide variety of mass-market embedded devices.
The company is initially targeting the huge mobile phone industry, which can use the chip to offer games on phones. “Mobile phone service providers have invested a lot of money (in 3G), and they need to get that back by raising their revenues per user,” said Noel Hurley, consumer entertainment segment manager with ARM. “Gaming is going to be an increasingly important feature in phones. There is a tremendous demand for games in the marketplace.”
Nokia (NYSE:NOK), the global leader in mobile communications, and the Korea Game Development & Promotion Institute (KGDI), yesterday announced the signing of an agreement of mutual support for the development and deployment of Korean digital content for mobile communications.The agreement will nurture one of Asia’s fastest-growing games industries.
Nokia will provide Korean developers with its matchless technical resources and aid in entering European and American markets.As a part of the cooperation, Nokia will gain access to the leading-edge mobile game technologies and content being created through the support of KGDI - a unique government agency whose mission is to make the digital games industry to Korea what Hollywood is to the United States.
KGDI operates a Game Academy to develop skilled game technologists, participates in research and development through its Games Research Center and invests in early-stage games companies through a venture capital arm.KGDI officials see this relationship with Nokia as an opportunity to link up with the leading technology in the fast-growing mobile communications industry. With the continuing growth of wireless technology, KGDI officials expect games to become an increasingly important content component of mobile services.
